Here’s what the education sector can learn from gaming
Gaming is much more than just playing games; gaming is learning and it offers many opportunities to make digital education more attractive and efficient – especially for pupils. he public often puts gaming in a very specific corner – saying, “Gaming is harmful for children,” for example –  yet there are numerous studies that come to a different conclusion and point to the positive aspects of gaming. For example, that games promote creativity and spatial perception, especially in children and young people.
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Exercise and the Brain: How Fitness Impacts Learning
While attending a three-day special education workshop, the book, Spark: The Revolutionary New Science of Exercise and the Brain, was recommended to me on the basis that it provides incontrovertible evidence that exercise can help all students—especially special education students—improve in school.
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10 Ways Competitions Enhance Learning
Competition may be one of the most contentious and misunderstood topics in education. Should our students compete? What about collaboration? Doesn't competition create winners and losers? Its hard to know what to believe when it comes to competitions in education because there is so much misinformation and seemingly conflicting research studies on the topic.
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Why Kids Get Bored at School—and How to Help
Children are often bored in the classroom for a variety of reasons, such as not being sufficiently challenged or simply not feeling motivated by the subject matter being discussed.

Alternatively, it could just be that they would rather have less desk time. For some children, being bored at school is an ongoing complaint, one that causes real distress and can even lead to school avoidance or school refusal behaviors.

In seeking a reason why their child is bored at school, many parents often jump to the conclusion that their child is gifted and the work is too easy for them.

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The Role of Games in Creating Positive Teacher-Student Relationships
First and foremost, the very nature of games disarms the tension between teacher and student. Much of the adversarial nature of the classroom comes through formal evaluations, metrics-based grading, and whether or not a student can “pass” a particular task. Games give teachers the opportunity to observe students’ progress and understanding without the pressure of these more formal evaluation methods. Students’ associations with games are likely much more positive than their association with tests. Games are markers of fun and play, and simply bringing them into the classroom helps to transform the atmosphere.

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